MISSION STATEMENT

This website is to serve as a catalog of historical information for various tanks, across various stages of development, created for use by the United States from Pre-WWII through to the 1970s. However, the primary purpose for this website is to illustrate a proposal for what an "endgame" could look like for the US tech tree in the game, World Of Tanks, and to show that there's still plenty of life left to breathed into this game.

My aim is to see as many tanks in the game about tanks as possible, and I hope to show that in a way that respects both the historicity of the tanks shown and the balance of the game overall. As such, I will not be going into great detail on individual statistics. Rather, I will only be showing the possible modules for each tank, changes that could be made to make it more historically authentic, a historical overview, and how the tank's playstyle may be represented in-game. I will also attempt to future-proof this by including alternate hulls, half-tracks, and wheeled vehicles.

This is certainly not perfect and everything is subject to change. This is still a work in progress, and updates are frequent if not daily. This is a fan project and a labor of love. Do enjoy.

Tuesday, April 17, 2018

T11 Car

The original T11 armored car.

In an effort to obtain a low cost, lightweight, armored car, the Four Wheel Drive Auto Company created the T11 in 1932, whose design was considered superior to the standard M1 car. It had a maximum armor thickness of 1/4 inches and could reach a speed of almost 70 mph. However, persistent mechanical problems prevented the vehicle from being suitable for production.

The design evolved into the T11E1, which sought to fix the various issues posed by the T11. Six test vehicles arrived at Aberdeen for testing in late 1934, seeing a new cooling system, armor increased to 3/8 inches, and larger and more durable tires. In 1936 a single T11E2 was built as a way to simply production. However, none of the improvements made to the vehicle since the first T11 were deemed sufficient, so interest in the vehicle dropped.


T11E1.

T11E2.

The T11, as I propose it, is a combination of both the T11E1 and T11E2. The T11E2 alternate hull would provide no additional benefits itself despite a slightly different profile, except for allowing the second turret. The gun is a standard .50 caliber machine gun and the difference in engines, if not a smidgen of horsepower difference, would be a decrease in fire chance with the Hercules. Also, the armor for this car is practically nonexistent. Just about anything that isn't a machine gun will overmatch it, and machine guns themselves are probably not going to have difficulty in penetrating it either.

How this car stays alive is with its speed: a blistering 111 km/h at Tier II. The slightest bump might be able to send this thing airborne. Getting tracked (wheeled?) might be enough to send it into a roll depending on its speed. These characteristics would probably hold true for any armored car, for that matter, or at least one at a high speed.



Guns: .50 Caliber MG HB M2

EnginesCadillac V8 (115 hp); Hercules WXLC3 (115 hp)

Turrets (Turret Armor (mm)): T11 (5/5/5); T11E2 (6/6/6)

Suspensions/Alternate Hulls, Total Weight (metric tons): T11E1 (5.1); T11E2 (??)

Hull Armor (mm): 5/5/5

Top Speed: 111 km/h

Crew: 3 (Driver; Gunner; Commander/Loader/Radio)




Parents: T1 Cunningham
Children: M3A1 Car, T13 Car
See Also: M1 Car

Sources:
Hunnicutt, R. P. Armored Car, 2002.
http://www.warwheels.net/T11ArmoredCarINDEX.html 

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