MISSION STATEMENT

This website is to serve as a catalog of historical information for various tanks, across various stages of development, created for use by the United States from Pre-WWII through to the 1970s. However, the primary purpose for this website is to illustrate a proposal for what an "endgame" could look like for the US tech tree in the game, World Of Tanks, and to show that there's still plenty of life left to breathed into this game.

My aim is to see as many tanks in the game about tanks as possible, and I hope to show that in a way that respects both the historicity of the tanks shown and the balance of the game overall. As such, I will not be going into great detail on individual statistics. Rather, I will only be showing the possible modules for each tank, changes that could be made to make it more historically authentic, a historical overview, and how the tank's playstyle may be represented in-game. I will also attempt to future-proof this by including alternate hulls, half-tracks, and wheeled vehicles.

This is certainly not perfect and everything is subject to change. This is still a work in progress, and updates are frequent if not daily. This is a fan project and a labor of love. Do enjoy.

Friday, June 22, 2018

Halfway there! 175 down, 175 to go + Impromptu Q&A

Hey everyone! After the post regarding the M47E2 went up, I'm now officially halfway through writing about my proposed United States tech tree. Thanks to everyone who has been with me so far and supported this project. Things may slow down sometimes as real life takes over, but I haven't burned out yet and I have no intention of doing so. So here's to seeing this thing to the end and moving on to the next.

To celebrate this milestone, I figured I would host an impromptu Q&A session here. If you have any questions for me or about this project, feel free to ask them below! 

21 comments:

  1. OK so why so many premium tanks this would surely drive everyone into a big rage because I mean's there are already a lot in game I would be fine but a lot of people would probably quit ifvthey see this many premiums

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    1. Hey there! The reason because there's so many premiums is simply because the US (and the USSR, as a matter of fact) just created so many damn tanks. The ones you see are one-note designs that I can't feasibly see giving additional modules for, otherwise they'd be incorporated as regular tanks.

      At the very least, I try to make premiums available in the tech tree that have crew configurations compatible with Tier X tanks of the same class. The rest I don't really care how they get implemented, whether through a limited sale or as some kind of reward, like for personal missions.

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  2. A second question why so many tanks form different nations like M47E2 or Tamayo the do have capabilities of being in a separate tree without many copies maybe one or two but mostly they are able to do without them

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    1. OK I realize m47 E2 was a bad example for it is a copy but that bings me to my next point that the fact you have many premium copies people would probably get upset just look at console edition they are releasing way to many reskins of tanks I realize they are a little different but could nt you add some of those guns or engines to the regular tank to avoid this

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    2. Also this goes for all other tanks with copies like this too like the M551 or the M48/M60

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    3. Also I do not really mind tanks being similar to each other but I could see many people getting pissed because of that hence what has been happening to console edition and PC as of late

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    4. The reason for the incorporation of the Israeli (and North/South American) branches is that, by my own interpretation, these nations lack the ability to create their own unique full-fledged branches. The introduction of the Polish tree shows Wargaming wants to avoid clones and use only unique designs when possible. In this regard, the low-tier options for these nations are largely non-indigenous designs. The few indigenous designs I've seen, such as the M4 Sherman with the FL-11 turret (never mind the fact this is a French tank used only by Egypt), simply lack any potential module unlocks. It makes no sense to me to incorporate tanks into regular tech trees with no real unlocks available. If you remove such tanks, these nations fail to create even a single viable branch in my opinion. Hence, I've incorporated them here.

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  3. Also how will you implement multi guns ( as I see that the ontos has benn added recently) I feel it would be similar to ready rack / auto reloader function

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    1. I don't know how multi-guns would function in-game. That's kinda beyond my scope.

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  4. OK also when you are done with the American tech tree will you do any other tech trees?

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  5. Also what is up with the T97 line it was Kent to be an artillery and from what I have researched there should be enough tanks for there to be a line with it from tier 7 to tier ten of artillery so could you technically do that

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    1. The "T97 GMC" and "T162 Concept" as tank destroyers just exemplify how difficult it is to give the US viable high-tier tank destroyers. They gave up on the idea of dedicated Tank Destroyers shortly after WWII, so that leaves the high tiers fairly empty. It's definitely a stretch to put those tanks there, but such a stretch wouldn't be new to this game.

      The T97 would go on to become the M53/M55, so they're also represented as a branch of arty.

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  6. Also isn't a 105 mm gun a little weak for a tier 8 artillery tank (M551 (105)) I feel like it should be in the turreted TD line instead of the M551 AGS or at least move it up be as it and the stingray I feel are to modern for Wot

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    1. Definitely. I think that's the balancing factor for having such a fast, mobile arty with a full turret. It would do very little damage, and in fact wouldn't do any stunning, but I would assume it would also get a decent rate of fire.

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  7. These are just my opinions and some questions I had I am not trying to condemned this tech tree but I am just trying to do some constructive criticism

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    1. I appreciate it! Sorry for the delayed responses.

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    2. Thanks I appreciate it also but one last thing while I see at the you plan to implement multi hull I am for this idea but it is just that at least according to one of TAPs insiders the multi hull has been canceled in favor of 3d customization (or customization 2.0)

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    3. TAP is far from a trustworthy or reliable source of insider information.

      I can say confidently that the alternate hulls idea has not been scrapped entirely. It has just been shelved and there is currently no incentive to implement it right now. There are more pressing matters for the game, besides.

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  8. Also another thing That I have created an american tech tree as well and when I found you I took a bit of inspiration and did my own, but mine does not have e multi hull so t has a ton more tanks if you would like to see it I could send it to you (I also have done this for most other tech trees)

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  9. Also I have and I sea for you why not make a deep destroyer line I know you already have but it would be better if at tier 8 it had maybe XM66D or M728 CVE and at tier 7 it had the T45 demolition tank Basically a M46 or perishing with a 105mm howitzer

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